The Radium engine has been developed specifically for low-end processor machines.
In combination with the RAD world editor, it makes it possible to build advanced 3D games
(both first person perspective or camera driven) on low-end machines.
The radium engine is currently available for: WIN32, Xbox, Dreamcast, Gamecube, PSP, GP2X, NintendoDS, Gameboy Advance, N-gage/SymbianOS, Pocket PC, Smartphone and GP32.
Contact us if you would like us to develop a first person perspective or camera driven game using the Radium engine on any of the above platforms.
Features:
- 3D Environment engine using advanced BSP and PVS techniques.
- Full 3D camera system, including smart camera moving to avoid intersecting objects.
- Fully texturemapped environments.
- 3D cinematics.
- Depth shading and fogging.
- Sector lighting and blinking lights.
- 3D mirrors.
- Texturemapped+Shaded walls and floors.
- Skymapping, Enemies and sprite objects.
- Core-routines are optimized in 32bit assembler code for maximum performance.
- Developed specifically for low-end processor machines.
RAD world editor:
The RAD world editor was specifically built to intergrate with the Radium engine.
Logically, this was also the editor we used to develop the rich environments seen in Radium.
Features:
- All in one world editng solution.
- Intergrates with the Radium engine.
- Placing of sprite objects, pickups and enemies.
- Triggers for environment controls such as lights and cameras.
- Leveldata error checking and automatic repair.